/* variable.c - Variable and stack related opcodes
 *		Copyright (c) 1995-1997 Stefan Jokisch
 *
 * This file is part of Frotz.
 *
 * Frotz is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * Frotz is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "frotz.h"

/*
 * z_dec, decrement a variable.
 *
 * 		zargs[0] = variable to decrement
 *
 */

void z_dec (void)
{
    zword value;

    if (zargs[0] == 0)
		(*sp)--;
    else if (zargs[0] < 16)
		(*(fp - zargs[0]))--;
    else {
		zword addr = h_globals + 2 * (zargs[0] - 16);
		LOW_WORD (addr, value)
		value--;
		SET_WORD (addr, value)
    }

}/* z_dec */

/*
 * z_dec_chk, decrement a variable and branch if now less than value.
 *
 * 		zargs[0] = variable to decrement
 * 		zargs[1] = value to check variable against
 *
 */

void z_dec_chk (void)
{
    zword value;

    if (zargs[0] == 0)
		value = --(*sp);
    else if (zargs[0] < 16)
		value = --(*(fp - zargs[0]));
    else {
		zword addr = h_globals + 2 * (zargs[0] - 16);
		LOW_WORD (addr, value)
		value--;
		SET_WORD (addr, value)
    }

    branch ((short) value < (short) zargs[1]);

}/* z_dec_chk */

/*
 * z_inc, increment a variable.
 *
 * 		zargs[0] = variable to increment
 *
 */

void z_inc (void)
{
    zword value;

    if (zargs[0] == 0)
		(*sp)++;
    else if (zargs[0] < 16)
		(*(fp - zargs[0]))++;
    else {
		zword addr = h_globals + 2 * (zargs[0] - 16);
		LOW_WORD (addr, value)
		value++;
		SET_WORD (addr, value)
    }

}/* z_inc */

/*
 * z_inc_chk, increment a variable and branch if now greater than value.
 *
 * 		zargs[0] = variable to increment
 * 		zargs[1] = value to check variable against
 *
 */

void z_inc_chk (void)
{
    zword value;

    if (zargs[0] == 0)
		value = ++(*sp);
    else if (zargs[0] < 16)
		value = ++(*(fp - zargs[0]));
    else {
		zword addr = h_globals + 2 * (zargs[0] - 16);
		LOW_WORD (addr, value)
		value++;
		SET_WORD (addr, value)
    }

    branch ((short) value > (short) zargs[1]);

}/* z_inc_chk */

/*
 * z_load, store the value of a variable.
 *
 *		zargs[0] = variable to store
 *
 */

void z_load (void)
{
    zword value;

    if (zargs[0] == 0)
		value = *sp;
    else if (zargs[0] < 16)
		value = *(fp - zargs[0]);
    else {
		zword addr = h_globals + 2 * (zargs[0] - 16);
		LOW_WORD (addr, value)
    }

    store (value);

}/* z_load */

/*
 * z_pop, pop a value off the game stack and discard it.
 *
 *		no zargs used
 *
 */

void z_pop (void)
{

    sp++;

}/* z_pop */

/*
 * z_pop_stack, pop n values off the game or user stack and discard them.
 *
 *		zargs[0] = number of values to discard
 *		zargs[1] = address of user stack (optional)
 *
 */

void z_pop_stack (void)
{

    if (zargc == 2) {				/* it's a user stack */

		zword size;
		zword addr = zargs[1];

		LOW_WORD (addr, size)

		size += zargs[0];
		storew (addr, size);

    } else sp += zargs[0];		/* it's the game stack */

}/* z_pop_stack */

/*
 * z_pull, pop a value off...
 *
 * a) ...the game or a user stack and store it (V6)
 *
 *		zargs[0] = address of user stack (optional)
 *
 * b) ...the game stack and write it to a variable (other than V6)
 *
 *		zargs[0] = variable to write value to
 *
 */

void z_pull (void)
{
    zword value;

    if (h_version != V6) {		/* not a V6 game, pop stack and write */

		value = *sp++;

		if (zargs[0] == 0)
		    *sp = value;
		else if (zargs[0] < 16)
		    *(fp - zargs[0]) = value;
		else {
		    zword addr = h_globals + 2 * (zargs[0] - 16);
		    SET_WORD (addr, value)
		}

    } else {						/* it's V6, but is there a user stack? */

		if (zargc == 1) {		/* it's a user stack */

		    zword size;
		    zword addr = zargs[0];

		    LOW_WORD (addr, size)

		    size++;
		    storew (addr, size);

		    addr += 2 * size;
		    LOW_WORD (addr, value)

		} else value = *sp++;		/* it's the game stack */

		store (value);

    }

}/* z_pull */

/*
 * z_push, push a value onto the game stack.
 *
 *		zargs[0] = value to push onto the stack
 *
 */

void z_push (void)
{

    *--sp = zargs[0];

}/* z_push */

/*
 * z_push_stack, push a value onto a user stack then branch if successful.
 *
 *		zargs[0] = value to push onto the stack
 *		zargs[1] = address of user stack
 *
 */

void z_push_stack (void)
{
    zword size;
    zword addr = zargs[1];

    LOW_WORD (addr, size)

    if (size != 0) {

		storew ((zword) (addr + 2 * size), zargs[0]);

		size--;
		storew (addr, size);

    }

    branch (size);

}/* z_push_stack */

/*
 * z_store, write a value to a variable.
 *
 * 		zargs[0] = variable to be written to
 *      zargs[1] = value to write
 *
 */

void z_store (void)
{
    zword value = zargs[1];

    if (zargs[0] == 0)
		*sp = value;
    else if (zargs[0] < 16)
		*(fp - zargs[0]) = value;
    else {
		zword addr = h_globals + 2 * (zargs[0] - 16);
		SET_WORD (addr, value)
    }

}/* z_store */
