# The Books

| Getting Started in TADS 3 by Eric Eve This tutorial introduction is the best starting point for anyone new to TADS 3. This book opens with the basics of getting TADS working on your system and setting up your first simple game, so even if you've never done any programming before, this will help you get going quickly. The book goes on from there to introduce all of the essential TADS 3 features. By the time you're done, you'll know your way around the system and you'll be able to write your own games. This book is accompanied by a sample game, The Further Adventures of Heidi. The game's source files can be found here:`Heidi.t Heidi.t3m` This book can also be viewed in a PDF version. This version is recommended if you want to make a printed copy.
| TADS 3 Tour Guide by Eric Eve This is a comprehensive overview of the TADS 3 library, covering nearly all of the key classes and functions. It uses practical examples that illustrate how to use library features to accomplish common tasks. This book can also be viewed in a PDF version. This version is recommended if you want to make a printed copy.
| TADS 3 System Manual This book is a reference to the TADS 3 language and the T3 VM, including the standard intrinsic functions and classes. It covers the language and VM features in depth, so it's the place to go when you need to find the details on the system.
| TADS 3 Technical Manual This is a collection of technical articles about key aspects of the TADS 3 system and the Adv3 library. These articles provide detailed, task-oriented information on topics of interest to most TADS 3 users.
| TADS 3 Library Reference Manual This is an extensively cross-referenced and hyperlinked compilation of information on the Adv3 and system libraries. The entire library is indexed here, with the latest information pulled directly from the library source code.
| Introduction to HTML TADS TADS 3 uses HTML as its formatting language. These notes explain how HTML fits into TADS, and how you can use HTML formatting codes for text effects, graphics, and sound. (These are the original notes for HTML TADS 2, so they're a little rough. We've at least updated them with relevant changes for TADS 3. Note that this isn't an HTML tutorial - but the HTML in TADS is pretty close to standard HTML, so you can learn it from any of the many tutorials on the Web for ordinary HTML.)

# Change Logs

TADS 3 System Change History. This is a chronological log of changes to the TADS 3 language, tools, and Virtual Machine.

Adv3 Library Change History. A chronological log of changes to Adv3, the standard TADS 3 Adventure Framework Library.

User Interface (HTML TADS) Change History. This is a log of changes to the HTML TADS user interface, which includes the HTML TADS Interpreter and the Workbench development environment on Windows.

# Notes

These books are copyrighted by their respective authors. In general, they may be used and distributed without charge, subject to certain restrictions. Please see the individual books for full copyright and licensing information.

Some of these books are offered in the "PDF" format. To view PDF files, you need the Acrobat Reader software, which is available as a free download from Adobe.